I just launched my first iOS app. Padelsmile, an iOS app for running Americano/Mexicano padel tournaments. Built solo in SwiftUI, took several months, got rejected by Apple 3 times before finally getting approved.
The app is live but now I’m facing a harder problem. Finding real users.
Padel is a niche sport but growing fast in Europe.
For those who’ve shipped indie apps. Wwhat actually worked for getting your first 100 users? What would you do differently?
It is a fast way for friends and players to create tournaments, create matches, keep score/points in for every match, keep track of the leaderboard for the tournament/games and share the results. As well see historical torunaments ++
Based on initial analysis/segmentation of players: those who are competitive want ways to automatic create games and keep track of scores and to have a scoreboard and winner.
Those who are not that competitive is more about having a «manager» managing games and courses to know who is going to play who at what course/court. Like a app setting up the structure of games
Good questions. Yes, through conversations with padel players in my network and local clubs. Currently, most gruppa/clubs/professionals manage tournaments/games through existing apps. My goal is to create a really easy app for the once in groups of 4-12 friends wanting to create «their» own mini tournaments. And a bonus for me if bigger clubs and pro players will adapt it for their tournaments.