To the best of my knowledge, it stores ordinary audio files in your chosen file location…but you should probably verify how it addresses your concerns yourself with a diligence commensurate with your perceived risk.
Someone sets up a server that accepts connections to it and then someone sends a connection request to it.
My disappointment is not with websites. It is with browsers. They have continuously prioritized dark pattern support. They have consistently removed user control.
I mean it's not the websites that default to recording every keystroke, default to tracker persistence, default to phoning home with daily telemetry, etc.
When I first started using HN, I ran four very different browser engines. Now there's no real choice.
HN does not record your key strokes until and unless you click the reply link…and then only if recording your final edited comment counts as recording your keystrokes.
On the other hand, your browser might be recording each of your keystrokes just because it can and if your browser does, those keystrokes are not going to HN.
It's trivial for HN to record your keystrokes. Any application that can read your keys can record your keystrokes - its fundamental to how software works. You wouldn't be able to write a game if you couldn't.
The distinction you are trying to make a is a distinction without a difference. If you don't want sites to "record your keystrokes", then don't use a computer. Trying to paint this as nefarious is a losing battle and completely undermines any awareness you are trying to bring about.
There's a difference between HN getting the final text when you hit "reply" and a site using JavaScript to time how long it takes you to hit each individual key press and how many times you hit backspace or moved your mouse to switch to a different tab to look something up or if you made up some facts in the comment or if you used an extension like grammarly or anything else.
>site using JavaScript to time how long it takes you to hit each individual key press and how many times you hit backspace
You mean like a video game? Are video games now nefarious applications tracking you? Your browser is not "leaking" anything to websites. It's hard to understand what you are even complaining about. If you don't want grammarly to record your keystrokes, then don't install grammarly.
It's like ordering a beer and then complaining about alcohol.
Ignore or downvote or flag [1] depending on your confidence in your judgement, your perception of its severity of impact on the HN community, your mood, etc.
If you are selling to ‘enterprise’ that business model might work well as a per-seat price.
At retail, into small bespoke niches a business built on $20 problems is unlikely to be sustainable because it is not enough money to reliably reach small markets and it is not enough money to sustain high quality service to a small number of customers…sure 1000 customers would be $20,000/month, but you have to get there first and stay there second.
Getting there is probably more money and calendar pages than you think and staying is going to gobble up more of the $20,000/month than you want through churn and employees.
My advice: find some thing you want to work on or find actual customers who will pay you handsomely to solve their important problems. Good luck.
I'm using flutter too, I've found a website called codemagic, so I can make builds for iOS. My laptop is windows. The bulk of development is building for Android.
Why on earth is the "Windows MIDI Services is Here" thing a slider/carousel with one element in it? Why are the buttons completely misplaced with no margin between them? Has a human seen and tried this before they just deployed everything and went live?
Why so mean? You can look at all of the commits and see that the same dev who has been writing these drivers and apps pretty much single handedly has been making commits on the site for the past few years. https://github.com/microsoft/MIDI/commits/main/docs
You can even PR fixes if you want to show off your web dev skills.
Pete is one of those rare Microsoft developers who is actively interacting with customers publicly. He's active on the Gearspace forums where musicians hang out, helping people with their Windows issues relating to operating system level audio issues. Here's his Gearspace thread announcing the new Windows 11 MIDI drivers:
I wish there were more people like Pete working at Microsoft. He's someone who is genuinely trying to improve the OS and make it a great experience for users.
EDIT: Re-read the original post and I see Pete even checked this project out and commented on Reddit. Sorry I missed that the first time.
Specifically for Windows, the Intel 2001 Guidelines and Microsoft WHQL (Windows Hardware Quality Labs) which prohibit the use of MPU401-style interfaces, as well as direct driver access to either the serial or parallel ports.
Doing Direct-To-Bus MIDI handling can't be replicated in modern architecture like the ST was configured.
That said, given the popularity in analog semi-modulars to be used as DAW outboard with MIDI over USB implementations that add latency and jitter, is it even a consideration for most users?
Ableton and other performance oriented DAWs automatically compensate for MIDI and audio latency caused by plugins and devices; in Ableton's case it will delay the audio by the overall system latency, and/or bypasses plugin delay compensation only for armed/monitored tracks, making them more responsive.
The real answer to the question is, as always, to use hardware sequencers and control voltage triggered off your master clock or DAW. SQ-64 is as rock solid as an Atari ST for CV work, although the 64ppqn limit doesn't match the Atari ST' 384pqqn capabilities. That said, standard MIDI Beat Clock is much lower at 24 PPQN. If you want to go all Autechre/Aphex Twin there's plenty of ways to skin that cat.
If you care about timing over Midi, use MTC not Midi Clock. Because receivers have to derive clock frequency by counting pulses, Midi clock is inherently unstable.
MIDI clock on the Atari ST was rock solid. It being "inherently unstable" is one of those accidental things, like Windows 9x users assuming "computers just crash all the time".
No matter how solid the source of Midi clock, the receiver has to interpolate it’s own clock from multiple midi clock messages. Those messages arrive after passing through a network with arbitrary reliability, latency, and jitter.
The instability is at the protocol level. That is why Midi timecode exists.
Fun, I do the opposite, explicitly use Midi Clock so everything is purposefully a tiny bit out of sync, seems to sound better to me, "Midi clock is inherently unstable" is the feature I like :)
There are technologies like MTS (MIDI timestamping), where you basically send timestamped data early to the interface so that it can then play them out exactly (or more exactly) at the right time. This was initially made by MOTU but I think the implementation in Core MIDI is based on it.
Emagic and Steinberg also implementation of this (AMT in case of Emagic, LTB for Steinberg IIRC.
This only really works with recorded data of course. It's also very old already (like 25 years old), I'm not sure how well it is still supported in current DAWs.
With these technologies, timing should be as good or better as on an Atari.
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