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Which is denser on information, faster to read, more accessible and works without javascript.

I did whitelist the orangecrumb domain for JS temporarily though. Does look neat, but not the the sort of interface I'm into.


"Which is denser on information"

Depends, it mostly shows those entries that were not popular or even flagged.


I was wondering what the heck ① was all about and found this site in a search that seems to have a bone to pick with Thomas Lockley. https://japanese-with-naoto.com/2024/07/10/perfidious-histor... https://japanese-with-naoto.com/2024/05/29/disappointment-in...

First I've heard about this controversy, and I've never played the game, but I could see if a historian was a cite for something and they were saying different things in japanese and english, that the english wikipedia would end up citing inaccurate things.

There's been problems in the past with the deletionist faction on wikipedia or moderators abusing small fiefdoms - some of which has even ended up here on HN, but in this case, wikipedia just citing information from a supposedly reputable source seems to be wikipedia operating as intended.


As someone else noted, that's also a cron feature

A feature of _some_ cron systems

True. But commonly used ones.

How does systemd on the 2 machines avoid that? Are they communicating somehow?

No, just different cron schedules. If I just reboot a machine the job doesn't get triggered, only if I start a machine after the cron schedule should have been triggered. To be fair, if I start two machines in these conditions this will happen too, but such situation is much more manageable than rebooting too machines in a short period of time.

Huh.... why would a CSS animation of a transform be slower than JS? This is strictly for the "CSS transform" case ofc - obviously pure webgl would be way faster.

I'm having a hard time seeing it. My experiments with CSS animation have always performed much better in CSS than JS (again, excluding it being pure webgl/canvas JS).

And ofc there's the nice bonus that it works if I haven't chosen to trust and whitelist their website for JS yet.


I meant slower vs. WebGL rendering, which requires JS. Each triangle is rendered as a DOM node. There can be thousands of triangles in a single model.

The gallery has been updated with more models. Compare the same model in PolyCSS vs. Three.js:

https://polycss.com/gallery/?model=205023689 (13 fps)

https://threejs.org/examples/#webgl_animation_skinning_morph (60 fps)


Oh. Sure, that is pretty obvious. A triangle in webgl is so much more lightweight than building it out of DOM elements but this was more about "if one is going to use this CSS system, why not support a pure CSS viewing mode" - which right now, it does not - rotation requires JS and is pretty stuttery. I was thinking it should actually be a bit smoother if there was a "toggle on/off rotation using a CSS animation" option. Plus, something like that could easily be done in pure CSS if JS was disabled, which would make the output all the more accessible and offer a good usecase.

It could also be helpful in scenarios where JS is restricted - emails? iframes? bulleting board user content? Dunno. Trying to come up with some that aren't just "nemo was running umatrix and doesn't trust your site just yet"


It's like transcoding a video into a GIF so that it can render everywhere. It will probably work but it's not really a serious option.

well, people do in fact still do that. or APNG or WEBP. But, all I was focused on was the initial comment was on if you were going to use this particular tool, it'd be nice if it had a pure CSS rotate mode, which makes a fair amount of sense given "working without JS" is probably one of the few significant use cases anyway (unless, you reeeeeally need your model to be tightly integrated into the DOM for some reason).

So, saying that CSS would be worse than JS as a feature for this project did not really make sense. We weren't talking about "should the project even exist" (I feel it should and it's awesome ;) )


That is a good observation, being able to do a 3D animation only with HTML+CSS means that it works on js blocked websites!

Of course that the animations won't map to all the animations you can manage with js.


Then there's "minecraft in CSS" which uses invisible form elements for camera rotation and works with no JS at all.

https://benjaminaster.com/css-minecraft/

It's been on HN before ( https://news.ycombinator.com/item?id=44100148 )


Huh. Didn't know there were 2 non-JS interfaces. I get redirected to https://html.duckduckgo.com/html/ (which is also 10 per page). I do appreciate that DDG has it at all. Google blocks all non-JS searches these days.

I've never noticed the challenge, but then, I don't think I've ever clicked 20 pages into the search results either. Usually if I've clicked on a couple of pages I feel it's time to refine my query..


I will say it's nice to have them actually honour keywords in searches that google has made harder and harder to discover and seems to ignore at will (inurl: site: etc)

The funniest one for me in google is +"foo" they decided people didn't actually mean it, so they changed it to +""foo"" - then when we all started doing that, they made the new secret "yes I really want that string" to be +"""foo"""


Only a fifth of spacex revenue is currently from government contracts, a percentage that they forecast will continue to trend downwards.

(not to say that isn't a huge risk if it disappeared, it's just far from "completely dependent")


How much of their projected revenue is from AI that will never materialize?


shrug not interested in stock market speculation. That ⅕th figure is from 2025 actual revenue figures. The government percentage had dropped from 2024 where it was ¼.

It's variable though, and if DoD decides it wants a bunch of spy satellites or whatnot in orbit, you could see the percentage growing, along with their total revenue ofc.

It's just far from "completely dependent" which was my only objection.

Starlink obviously a huge part - $11½b revenue in 2025.


uMatrix + NoScript personally (yes, seems silly, but I find NoScript's UI more convenient for script toggling, while liking uMatrix's fine grained controls)

Did you enable firefox resist fingerprinting? Also maybe letterboxing, which I think is not enabled by that flag by default, and also helps with CSS fingerprinting.


I used to use umatrix, preferred it to ublock origin advanced mode. However, isn't umatrix unsupported?


It hasn't received updates in a good long while, but seems to work fine, for me anyway. Has some rough edges, logging blocks when there's a bunch of redirects is a bit of a pain, making it hard to fix whitelisting in complicated things (like the dozen domains microsoft uses for auth) but apart from that...


(and ofc there's a bunch of forks adding bugfixes, some even relatively recent in activity, but unfortunately none have become the blessed official maintainer)


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