I get all my fulfillment from outside of work, I am ok with having a 'bullshit' job which facilitates the rest of my very nice and enriching life.
I think also that 'bullshit jobs' are a side effect of large (not even ineffective) organisations. At a certain size, you end up with roles and abstractions that take you far away from what your employer actually produces/generates revenue from, and if you are in such a cost center it can be hard to see how your individual work is meaningful to the bottom line in any way.
If you are salaried and can complete your tasks (job description) in under the alloted time, is the onus on you or your manager to find more tasks?
Why is ok for your employer to make you complete additional tasks, draining you of your excess energy, but not increasing your salary at all?
When there exists this productivity/energy gap, the default US view seems to be you should give it up to the employer, but the article author is instead keeping it for himself.
IIRC it's because Paracetamol has low threshold for overdose, and is often blended in with other cold and flu medicines in Aus so it is easy to exceed daily dose if you are say, taking some conbination of paracetamol + Sudafed (paracetamol+decongestant) + drinking a Lemsip (lemony vitamin powder with more paracetamol).
It is only packet size restricted in supermarkets, you can still buy bulk packs from chemists.
In blizzards case, mmo's are a huge time sink and not many have people have time to commit to multiple titles. Acquiring a competitior and maintaining it would see subscribers leave their main offering (which has been optimised for microtransactions and engagement) and splitting the player base.
They used that argument for years to avoid doing WoW Classic, and then it was wildly successful when they finally did. Seems to me like the inability to consider how they could work this into their ecosystem is yet another indicator of how far they've fallen since the golden era.
They still hate Classic and can't stand that players prefer it, because it is less profitable per user. This is why they've done almost nothing with Classic+ despite players clamoring for it very loudly.
Most Australian states have anti-scalping laws, but more importantly the main third party reseller site (Tixel) is cheap, safe, reliable and easy to use.
Ticketmaster AU have their own reselling marketplace, but it's also capped at 10%.
Scalping is a solved problem, if states want it to be
Market saturation for tech products + new competition from vibe coded startups moving into mature enterprise spaces.
The rate of non-tech business growth has slowed, who is going to continue to buy all these cloud software services? Tricking consumers into subscribing to AI tools or extra storage only goes so far.
For some kids, they see their parents get themselves in a mountain of college debt, work for 50 years and struggle to afford necessities, and decide maybe trying to be a streamer/tiktokker is worth a gamble and could set them up for life instead.
Makes sense. I think it’s hard to argue against someone that uses the platform and others as an example of entrepreneurial pursuits. Not “all social media is bad” when to use different lens types.
It's the modern day "I'm going to be a hollywood actor." Every one of my kid's friends has said at some point they were going to grow up to be a famous YouTube or TikTok streamer. The vast majority are not serious, and of those who are serious, the vast majority won't make it.
I think also that 'bullshit jobs' are a side effect of large (not even ineffective) organisations. At a certain size, you end up with roles and abstractions that take you far away from what your employer actually produces/generates revenue from, and if you are in such a cost center it can be hard to see how your individual work is meaningful to the bottom line in any way.
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