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Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Discord: jycerian

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js projects I made: https://mechacraft.io https://everwilds.io/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on web games like Mechacraft.io. Professionally I've worked as an engine programmer on the Modd.io web game engine (TypeScript, sadly offline now) and SPARQ native game engine (C++, to be released). I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical / computational geometry component to work on please feel free to reach out by email, LinkedIn or Discord!


Try adding more helium! And thanks, I would really like to explore pvp battles like they had in Robocraft at some point. Battling each other with your own creations seems very interesting.


Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Client-server networking, C++, Claude Code

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Discord: jycerian

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, GIS, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email, LinkedIn or Discord!


Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking, C++

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!


Been slowly chipping away at my browser game https://everwilds.io. For those interested in following the progress I made a discord channel: https://discord.gg/b3REbeavaT


Location: Chiang Mai, Thailand (Dutch national)

Remote: Yes

Willing to relocate: Yes

Technologies: TypeScript/JavaScript, Three.js, Claude Code, Client-server networking

Résumé/CV: https://nickvanurk.com/resume.pdf

Email: nickyvanurk@gmx.com

Github: https://github.com/nickyvanurk

LinkedIn: https://www.linkedin.com/in/nickyvanurk

Interests: Gamedev, Game engines, Computer graphics, Computational Geometry, 3D Applications, Robotics, Tool development, Digital twins, Simulations, Server Engineer/Online Services, UX/UI, FUI Design

Can rapidly learn new technologies. Game, Web, GIS, robotics development experience. Build my own 8-bit computer: https://nickvanurk.com/8bit.mp4 Optimizing things gets me all excited. Check out these Three.js demos I made: https://everwilds.io/ https://evergate.io/ https://nickvanurk.com/physics/ and https://nickvanurk.com/capping/ https://nickvanurk.com/prototype/ In my free time I like to work on small web games like Everwilds.io. Professionally I worked on the moddio (https://www.modd.io/) game engine (typescript) and SPARQ game engine (c++, to be released) as an engine programmer. I find I enjoy web/typescript more than native/c++ so I would like to return to that space.

If you have a cool web game (engine) project or web tool with a 2D / 3D graphical component to work on please feel free to reach out by email or LinkedIn!


Been slowly chipping away at my browser mmo game https://everwilds.io. I've always been curious about MMO software/netcode architecture thanks to playing Guild Wars (the original) in my youth. It's the reason I became a programmer, I wanted to learn how to make those kind of games. For those interested in following the progress I made a discord channel: https://discord.gg/b3REbeavaT


After I made a small MMO prototype over at https://everwilds.io/ (open-source) I am now working on a vehicle building prototype at https://evergate.io/, if you're interested in following the progress there's a Discord link at the top right corner of each website. Mainly focused on Evergate right now :))


To replicate that feel is pretty much the point of this project.


There is a GitHub link in the top-right corner :) I am currently busy building out a game platform over at https://evergate.io/ so this project is on hold for now, so I made it open-source. And I know about Hordes, it's great! It's one of the reasons I am trying to do something a bit different over at https://evergate.io/ instead of making what would basically turn into a Hordes clone.


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