Even on the "milder" Methylphenidate you can experince clenching jaw, grinding teeth and a chafed tongue when consuming coffee, tea and even dark chocolate.
While methylphenidate is considered milder, I always experienced come up as much more aggressive. And coffee interaction was just crazy.
Once drank alcohol free champagne, while adjusting meds. I was on 27mg Concerta - long release methylphenidate. It turned out to be too much for me. But, oh boy, when i realized that the champagne was alcohol free, but white tea based - had to leave the birthday party I was at and just walk off the coming panic attack. Compared to that - coffee on lisdex will either just feel a little speedy and then give slight tiredness, or (and I don't understand why and when) give an effect comparable to high dose of methylphenidate - wired and cut of my feelings.
This "cut off feelings" state was why I chose lisdex instead. Not because I was cut off after coffee, but because being cut off of feelings was a regular side effect of methylphenidate for me.
But it's all super personal and case by case. Especially people that also have autism spectrum traits, should be aware that stimulants can work strong on them. So don't suggest yourself with my body's reaction and patiently and compassionately go through the meds adjustment process yourself.
From what I know there was progress in AI cancer detection before the hype. I consider the big tech advancements is a side show for them. I may be wrong.
I heard nothing about the other stories. AI can code and write generic texts, can pull off a lot of knowledge. But the frontier models are general purpose idiots and any interesting specialization/innovation has probably nothing to do with them.
> it is mainly a question if the game is fun to play.
10000x this. Miyamoto starts with a rudimentary prototype and asks himself this. Sadly it seems for many fun is an afterthought they try to patch in somehow.
When Halo 2 (anniversary edition? ) was released there was also a video on in the game about the development. The point that always stuck with me was "you must nail that 2 seconds that will keep people playing forever". The core mechanic of that game is just excellent.
> Converting directX into Vulkan (potentially very large performance gains)
That's not at all how that works. DirectX12 isn't slow by any stretch of the imagination. In my personal and professional experience Vulkan is about on par depending on the driver. The main differences are in CPU cost, the GPU ultimately runs basically the same code.
There's no magic Vulkan can pull out of thin air to be faster than DX12, they're both doing basically the same thing and they're not far off the "speed of light" for driving the GPU hardware.
Emulating DX11 and below, as well as OpenGL, using Vulkan does not confer any performance benefits. In fact, it’s really hard to surpass them that way.
The performance benefits of Vulkan and DX12 come from tighter control over the hardware by the engine. An engine written for older APIs needs to be adapted to gain anything.
There's really no reason why DirectX 12 can't be as fast as Vulkan. In fact, the fact that converting DirectX to Vulkan makes it faster sort of proves that point.
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