Lots of people are gambling on AI with big bucks. Some of it is promising but all those bets won’t pay off. I like to think of this mindset as being the human slot machine that people are shoving money into.
This is a confusion that you could not have predicted, but primed by your comment, I expected "terminal star" to refer to a suggested predecessor of the AI rockstar. No, it refers to the animated Claude Code star :P
I mentioned this in a separate thread. It seems like a huge risk to release an online game if you don't do this now. A single bad game can take down a studio. Now there's even more risk because a previously successful game may come with a big bill in the future if you have to do refunds or some late architecture change when you instead want to take a product down to save money.
>Perhaps "they" can write games however they want?
No? I don't want any developer to suddenly "want" to write code that bricks my OS for instance. What if they decide to do this after the game was released and I bought it?
I'm actually in the industry. I don't think it's as much about supply and demand as it is about expected value of the product.
Most games are expensive to make and most of them fail. Way more than normal software which doesn't have ultra-high marketing costs or diverse staffing needs (Art, QA, game design, etc).
Richard Dawkins, coined the concept of extended phenotype which proposes that genes do not just build physical bodies, but actively shape the outside world to ensure their propagation.
I would counter that abstracting out several levels to cite Dawkins on a story about management styles isn't about management styles as much as it is about the friends you make along the way. :)
Caps Lock <—> Esc should honestly be standardized on keyboards. Esc is used pretty often in my experience while Caps Lock, being modal, only gets the occasional press even when used.
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