Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

It's difficult to say regarding the lost sales. In relation with every pirated book, there are several groups of people:

A) Got the pirated version, but wouldn't buy it if they couldn't get it free

B) Got the pirated version, and therefore didn't pay for it

C) Learned about the book because it was pirated, and then bought it.

I don't have the statistics, but my guess is that most of the people are in the group A). Now the question is, which group is bigger, B or C. I don't know myself, and it probably depends on the book itself. But as I have seen, most anti-piracy proponents include the group A) into the lost sales category, while it clearly doesn't belong there.



You might be surprised, actually.

Not necessarily the same as books, but may be somewhat relevant.

There was a Japanese think tank that recently released a report that found the online piracy actually boosted the sale of anime DVDs.

http://torrentfreak.com/internet-piracy-boosts-anime-sales-s...

Personally, I used to work in the music business for Nettwerk Records (hence the Nettdata username), Sarah McLachlan's label. We were one of the few labels that believed that the freely available online versions of songs actually stimulated sales, especially for back catalogues.

When Sarah's Surfacing album released, we actually ripped high quality MP3 versions of the songs and hosted them for free download. We also created a streaming "radio" site that allowed you to make and play your own playlists from any and all of the songs Nettwerk had the rights to.

We had real live numbers that showed sales were up a LOT after we made things available online.

I think more than anything the content producers are being forced to rethink their models, especially when it comes to the record industry.

If they made their back catalogues available in an individual song format for a reasonable price (whatever that would be), I think they'd do well.

And for what it's worth, I actually bought a non-DRM'd eBook this morning, one that I can read on my laptop in PDF, or on my iPhone and iPad in eBook format. I'm sure it was available in some pirated format, but I'm one of those guys that would rather support the things I want to see more of.


Funny thing about anime: fan subs/dubs are why most anime publishers line up a translation during production now. They realized they were missing a big market. It's why the original Fullmetal Alchemist ('03-'04) was a fansub for a long time before an official NA release, while the recent remake came out in English[1] on Hulu days after airing in Japan.

A whole new import market sprung up because of what was technically piracy.

[1]With subtitles, but dubbed episodes started popping up on the Hulu page near the end of the show's run.


FWIW, I saw both the original fan sub and the newer official release (japanese with subs) and I definitely preferred the fan subs. They explain some nitty gritties and colloquialisms rather nicely, things that are certainly ignored by official releases.


Just about the only lick of sense in this discussion.

I'm surprised that so many here, a community where lots of people are engaged in entrepreneurial ventures and where many donate to the unpaid author of widely-pirated shareware [1], would appear to be so laissez-faire on this issue. Whether you call it theft or breach of contract, piracy is wrong and not good.

I suspect you would have a better sense of perspective if people could create and use "paid" accounts on your shiny web services without paying.

Anecdotes of (c) described in the parent are few and far between, and don't justify the instances of (b) or the unintended consequences / moral hazard of (a).

(Disclosure: I sell software for a living, and have discovered [and reconciled] piracy of my products by very large organizations in the past. I imagine there are many other instances I'm not aware of.)

[1] http://news.ycombinator.com/item?id=2282875


If I hear a joke on TV one night, and I repeat it in a meeting at work the next day, I might even attribute it, but technically, I've committed (gasp) some type of infringement. Now we might "hrrumptffff" and try and call that "fair use" but what this really is, is a casual use.

Now it's debatable whether or not we could actually function as a society if every little use was tracked, accounted for, and billed; technologically it's probably possible. But realistically, I don't want to live in a society where casual use of intellectual property (a concept that is harder to define than you might imagine) is minutely tracked and logged.

We have a name for that kind of society, it's called a Police State.

The bad news for Old Media (and commercial software developers) is that digital technology has made "casual use" almost frictionless. I can give my brother a copy of Jon Stewart's latest rant, half a dozen different ways, as easily, or easier, than I can repeat the high points over the phone. It's the _ease_ that defines casual.

I write software for a living too. And I've worked in broadcast TV. My TV job, which paid pretty well, thank you, was screwed by the imploding broadcast industry. Boo hoo. The price of progress. If I have to suck it up and re-invent myself, then Old Media can too.

The recording industry did it to live performers, the TV industry did it to Radio. The VCR ... well you get the idea. The only way to stop it is a nuclear war or a police state.

I'm not trying to minimize this. This is a weather change in the way media works. It is gonna be _hard_. But worrying about old models, and trying to prop up old players, who add little value in the new world, is only going to make it harder.


I'm surprised that so many here, a community where lots of people are engaged in entrepreneurial ventures and where many donate to the unpaid author of widely-pirated shareware [1], would appear to be so laissez-faire on this issue. Whether you call it theft or breach of contract, piracy is wrong and not good.

Did anyone here really say that copyright infringement was good? Saying that it's not "theft" doesn't automatically throw one into the pro-piracy camp. Copyright infringement can certainly be wrong and extremely detrimental to our culture - that's why we have copyright laws in the first place.


Well, no. There's no morality to copyright infringement laws, and if we were to apply a moral component, it would clearly come down on the side of freedom of information. Copyright laws are at best amoral, and at worst immoral.

"Why we have copyright laws in the first place" is because corporations lobbied for them - self-interest. There's no moral component.


I must respectfully beg to differ.

First, I do not think morality would come down entirely on the side of freedom of information (I do think our current system is skewed and it should shift closer to freedom of information, but that is a topic filled with subtlties.) Copyright is a means to ensure authors continue to write.

While it is true publishers did lobby for the original Statute of Anne, it was providing incentives for authors tht motivated Parliment and in the American Constitution Congress' ability to grant copyright for a limited time was expressly to encourage authorship.

Morally, I think there ought to be a balancing between the public and the authors. Our current copyright has some balancing in it with fair use exceptions, though I would think that the balance needs some readjusting.

For a good history of copyright see http://www.thepublicdomain.org/ by James Boyle. The entire book is available as free PDF.


That view would seem to have some pretty far-reaching consequences, insofar as many of us produce information of one sort or another and nothing else. Sounds like the only way we should expect to get paid is through generous benefactors and donations.


> many of us produce information of one sort or another

> Sounds like the only way we should expect to get paid is

> through generous benefactors and donations.

Or stop producing information and start producing something which people voluntarily pay for. What youre doing now is basically legislating prohibition of copying so you can make a living by selling copies. Trying to make a living by producing and selling copies in an age where everybody and their dog can produce copies themselves effortlessly is a ridiculously bad business decision. It is so outworldlishly ridiculous that it is no suprise, that most of those who for some reason chose that path can not come up with a solution to their little problem than crying for protectionism to ban DIY.

It is no different than the story of the french button wars:

* http://www.techdirt.com/articles/20070110/004225.shtml

* http://www.bbc.co.uk/dna/h2g2/A23623616


> something which people voluntarily pay for

When was the last time you were forced to pay for something you didn't want?

I know that isn't what you meant, but if the producer of a good is not capable of determining the terms under which that good is sold/licensed, then you're still in effect talking about donations.

This has nothing to do with buttons: there's no aristocracy attempting to limit your access to that ebook or that piece of software. The creator set a price, and you're saying it should be perfectly fine for anyone to read that book or use that software for free, whether the creator agrees to that or not. "DIY" isn't pulling torrents, it would be producing the content or software you want to consume or use yourself.


> then you're still in effect talking about donations.

No. Donations would imply that you do not have a business model at all. Just set up a business in a way that you do not care about people copying information bits.

> but if the producer of a good is not capable of

> determining the terms under which that good is sold

He is determining the price of his copies and selling copies. But he knows that if everybody else is _also_ allowed to produce copies, nobody will buy his copies. So instead of solving _his_ problem of a obsolete business model (manufacturing and selling copies), he solves it by downgrading everybody else's rights to freely exchange information with eachother.

> This has nothing to do with buttons

It has absolutely _everything_ to do with buttons. Its the same "prohibit DIY-X so we can keep selling X"-principle.

> there's no aristocracy attempting to limit your access

They are limiting what kind of information I and my neighbour may exchange for the sole purpose of making their copy-selling business thrive. The button guild criminalized ordinary people for making DIY cloth buttons in order to make them buy their originals.

> it should be perfectly fine for anyone to read that book

> whether the creator agrees to that or not.

This is not what I am saying, but a consequence. What I am saying is that neither the author nor anybody else should have absolutely any say whatsoever about who is "allowed" to copy what bit of information. Allowing copies only when somebody "agrees" (usually for money) is protectionism and for-profit censorship, pure and simple, and I am against it.

> "DIY" isn't pulling torrents, it would be producing the

> content or software you want to consume or use yourself.

No, the author created the work once, and is afterwards selling copies. This worked 50 years ago, when ordinary people couldnt produce copies, so his copies had value. Today they dont any more, since everybody can produce them effortlessly themselves. My grandmother can copy Avatar as easily as 20th Century Fox can. 50 years ago she couldnt. So today the business of manufacturing and selling copies is gone like the button business. The only way to sustain it is to scare people into not DIY-copying in order to make authors copies "valuable" again, so the author can continue making a living by "allowing" copies like he did in the 50s by selling real-value copies.


It sounds like we're down to services and live performances. I think you just eliminated most of the classes of content that you likely consume in a recorded form. And in the software world, some would say hosted services should be freely available as well (viz. AGPL), thereby driving absolutely everyone to commodity pricing.

> Allowing copies only when somebody "agrees" (usually for money) is protectionism and for-profit censorship, pure and simple, and I am against it.

Crazy town. I only now noticed your "*-gnu" handle, but things make more sense now.

Just out of curiosity, what do you have in mind for a suitable business model?


>When was the last time you were forced to pay for something you didn't want?

For a large number of people in the US, 2014 when health insurance becomes mandatory.


No, I said people here "appear to be laissez-faire on this issue". I'd say that's accurate, given that the primary interest appears to be the semantics of "theft" vs. "copyright infringement" while the practical effect in many cases is the same.

My experience with the issue includes an incident where an organization with revenues in the multiple billions of dollars used the software I built in a widespread way for free for years without a license or payment. They were provided with technical support when they had problems by indicating that they were evaluating the software (when they had actually routed around the license-verification routines in the distributable). It was only when a new manager there learned what was going on and contacted me did I learn the real story; we've since come to a fair arrangement. I probably could have made a lot more by suing them, but I don't need the distraction or the heartache.

As far as I can tell, the countermeasures I could use to prevent the above would make life less pleasant for my paying customers. In the meantime, piracy continues to be viewed as a victimless action, even by those making full use of the copyrighted works in question and with plenty of resources to pay the price set by the creators.


> My experience with the issue includes an incident where an organization with revenues in the multiple billions of dollars used the software I built

I'm pretty sure noone here thinks that that specific case is ok.

Technically there's no difference between that company pirating your software and someone illegaly downloading a movie off of the internet, the crime is the same, both actions are copyright infringement.

But the main arguments of the pirate movement is that there is a difference between the actions and that the law should reflect that. Arguing that private non-commercial infringement should be allowed is different from arguing that commercial for-profit infringement should be allowed. There's a lot of people in this thread arguing the former, but noone arguing the latter.


Doesn't that thinking discourage the creation of consumer software? Just because someone isn't making money off of my software doesn't make it ok for them to have it for free.


That's absurd. The law is the law, and people that produce content, software, whatever for non-commercial/personal/consumer consumption have the same standing as I do as a commercial vendor, and should have the same standing.

Infringement is infringement. Arguing otherwise smacks of opportunism to me; people just like getting shit for free.


> The law is the law

Laws can, and should, change if society changes.

> people that produce content, software, whatever for non-commercial/personal/consumer consumption have the same standing as I do as a commercial vendor, and should have the same standing.

I agree, I don't think there should be differentiation based on how or why something copyrighted was produced.

However, I don't agree that all infringement is equal, there's a huge difference between some kid downloading a movie off of the internet, and a corporation using a piece of software without a license. I think it's absurd to use the resources of our justice system and law enforcement to pursue the former, but I think it's a great use to pursue the latter.


We're largely in agreement, then. Repercussions should vary with the magnitude of the infringement. Various industry groups managing to get individuals fined for out-sized sums, jail time for parents of downloaders, etc., are out of bounds. I see no problem with things being ratcheted up for big seeders and such though.

I think the law is going to be behind the times for a long time on this topic; in part because of the tech, and in part because we are, broadly speaking, divided on what a better direction would be. In any case, I'd hate to see a day come when it's generally agreed that authors of content and software fundamentally don't have the right – if they so choose – to demand payment in exchange for their creations being used, consumed, and distributed.


You do have a point that web services cannot be pirated, and if they could be, the HN community would have a different view on things.

I'm not sure that's the case.

Let's start with the base assumption that piracy is something that exists, and will forever exist. Just work your way around it, and use it for your advantage.

For example, build your product so that the more users it has, even if they are illegal users, the overall experience improves.

Don't fight battles you can't win. Use the circumstances to your advantage.


This also puts developers in a position where they're told to expect high piracy rates if they have the gall to write desktop applications and charge for them. This is more apparent the more you target the, ahem, 'power' user crowd, who is steeped in piracy.


Yes, piracy will always exist, and there are lots of things that can be done to de-incentivize it. I do what I can. That's aside from the question of whether it should be considered normative, legal behaviour.


Whether you call it theft or breach of contract, piracy is wrong and not good.

Wrong or right, good or bad, there are smart ways to get what you want and not so smart ways that don't work.

Taking non-corporate pirates head-on often doesn't work, and is often counter-productive. Taking pirates on indirectly is often a better option. (Use direct conflict as a last resort. It tends to be expensive.)


From the evidence we have, group C is much larger than B for most media.

Superstars might lose out somewhat; their group B might be larger than group C. But for almost all creators of media, group C is larger, often extremely much larger, than group B, and therefore copyright infringement is a net benefit to them.

Even for superstars, it's not clear that B is larger than C. You want the latest hit song from Lady Gaga? Here you go:

http://www.youtube.com/watch?v=wV1FrqwZyKw

Free to air for the world to see and download, no payment required, put up there by the creator. Clearly Gaga believes that the benefits of publicity outweigh any "losses" from people who decided not to buy the album. I'm sure she is correct.


Believe what you like, but at some point the product becomes a "commodity" - its well-known and further piracy doesn't contribute to publicity. Then it'd be nice to switch models (which is of course impossible).


You can't switch models so you choose the model with the largest lifetime net benefit.


Sure. That happens when all 7 billion people on Earth know about your product. For which products do you think all 7 billion people know about it?


You think most products appeal to all 7 billion? Or do they have a subset market that can get saturated.


> From the evidence we have

Link?


This might very well be true in the current environment where there are only some isolated cases where people give stuff away for free.

But things might very well be different if it becomes the default mode for everyone. If you give something away for free now, while your 10 competitors are not doing it, you will draw a lot of people simply because consumption is easier by comparison. If your 10 competitors also started giving away everything for free that advantage would be gone.

Of course, there might still be a net benefit, but the evidence we have should be taken with a grain of salt.


People also ignore a subset of A. Got the pirated version, but never consumed or used it.

I can't tell you how many versions of AutoCAD I downloaded as a teenager, either because I thought I might learn how to use it or just because I could. I don't think I ever installed a single copy. Likewise, I once had several hard drives filled with pirated TV Shows of things I will never watch, just because it was available.


Great break down!

I think it's important to remember that groups B and C aren't static.

In my, completely unsubstantiated, opinion group B would be much larger for blockbuster media.

Think a new video game from Valve or Id Software or movies like Avatar or Titanic. These types of media don't really need piracy to market due to the fact that many/most people already know they exist. I would also guess that they gain much less from word of mouth, but I'll fully grant that's just an opinion:)

On the other hand you'd have "indy" games and movies, and other niches like anime, where piracy may actually help spread the word about this media and help it gain sales through increasing the size of group C.


In some sense the difference between A & B don't matter. Probably the real question is if the consumer is using the product. Lets imagine I'm Garmin and someone comes and copies my GPS code, puts it on a device and then copies all of my map data. And then goes on to use that for their fleet car service. Now its possible that the consumer never would have bought the actual Garmin product, but there's really no good way of knowing. But if they're using it regularly I almost feel like it doesn't matter. It seems like (IANAL) that quasi-contracts should come into play here.

The fundamental problem I have with (C) being larger than (B) is that if it were true why don't more major companies know about? For example, if (C) were true, wouldn't MS remove all forms of copy protection from its product? No license keys period. You just pay money and get a link, but a link that anyone can use. And they would, accordingly make more money than what they're doing now.

I think what it probably looks like is (A) >> (B) >> (C)


I suspect there's a difference when the end user is not the entity doing the piracy (Mike copies Garmin's code and puts it in many cars for his customers to use). Involving a 3rd party, and probably involving commerce, feels different to me than personal use.


I was thinking since its Mike's company it would be similar in effect, just amplified (and somewhat like torrents). But to make it simpler, what if it's just Mike's personal car? It just seems like if you're getting "reasonable" use from a commercial product, you probably should pay. I get that you may want to evaluate it or maybe used it once or twice, but when you use it regularly as the product intended, that starts to be a little shady.


Yep, I'm in agreement with you there. Personal use like that seems to be right in the middle when I query my ethics.

For me, personally, it almost feels like the effort required factors into whether piracy is OK. That isn't really rational, but when you casually download a torrent, that doesn't seem as bad as building your own hardware to pirate a signal. Maybe it speaks to intent? (NB: this paragraph isn't intended as anything other than me exploring my own rationalizations for piracy. Do not use except as instructed by a physician, and all that).


It's not just that some people include A into lost sales though, although that is the major problem. Some people are strongly against group A because they feel that they should not get whatever they pirated for free. You'll see this a lot in conjunction with the word "entitled". I can understand their point, too.

Personally, I think the world is a better and richer place for more shared culture (see also group C, who likely exists largely because of A), and if that means people who weren't going to pay anyway freeload through piracy, so be it. If the would not convert to a sale, then they should essentially be ignored. The piracy that should be focused on is B, because that's the only one that actually has a real monetary effect.


Video games all seem to tell the same story: 8 or 9 pirates to 1 legitimate user (http://www.gamasutra.com/php-bin/news_index.php?story=17350 http://www.wired.com/gamelife/2009/04/stardock-88-per/)

Pirates converted to legitimate customers (in the face of DRM or other obstruction of the pirated form) at a rough rate of 1 customer per 1000 defrayed pirates. This seems to indicate a rough ratio of 1000 As to 1 B. Are a thousand sales worth a million users?




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: