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> The ultimate truth is, your video game plotlines are never going to be as deeply engaging as a book's plot.

I've read plenty of dull books, and played many engagingly plotted games. But then those games are often criticized as having too much text.



Case in point: Mass Effect, criticized elsewhere in the thread for having too much/bad text, where for me all that text (including the encyclopedic content in-game) was what built one of the most immersive and engaging virtual world I've ever experienced.


If you like wall-of-text, try Planescape: Torment, arguably the greatest (C)RPG ever.




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