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Man, this is great. I have a project oriented to give NPC's a more human touch. The project is on a early stage, (just a prof of concept, really), but with a dialog generator, I think I can make a NPC behave's like a player in the game.

It's kinda hard cause programming games is not my real job. I work at a bank and the hours are long, but I still wanna finish this project someday and test with on a RPG.

https://github.com/victorqribeiro/gaia

The proof of concept I was talking about. By the way, I'm open to discuss this project with anyone interested.



Your project reminds me of the game Drowning in Problems. Although it has a lot less character, it still tells a rather simple story. http://game.notch.net/drowning/#


I like the idea of making NPCs agents that affect the world just like player characters


righh?! I have a half implemented RPG that I'm dying to try this out. But I'm a long way still.




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