>Push, store, and jump bytecodes require only small changes to the state of the interpreter. Objects may be moved to or from the stack, and the instruction pointer is always changed;
How about if you jump to the current location of the instruction pointer? =P
>Push, store, and jump bytecodes require only small changes to the state of the interpreter. Objects may be moved to or from the stack, and the instruction pointer is always changed;
How about if you jump to the current location of the instruction pointer? =P