Is it me or the usage of "patterns" here is not very accurate. It could be called "mobile screens design". "Pattern" could be used for specific and abstract solutions to interaction problems. For instance, the Google map's corner in iOS, that you click to get settings, is a "UI pattern". Some such patterns can be abstracted from the OP, but what I see is a list of categorized screenshots.
Yeah... Besides, people will have a lot of trouble justifying stuff like "custom tab navigation" as a solution to an interaction problem beyond "it looks cool".