A single performance target means devs can fairly easily make tweaks and fixes to get "Verified Compatible" with Steam Deck which means more games work on ALL steam decks and its easier for casual consumers to just pick it up, buy some games, and have a good experience without knowing anything about PC gaming.
The Ally and the Legion GO (and other power constrained devices/devices with APUs) will benefit from some devs' performance and power optimizations for steam deck, and SteamOS based devices will benefit from fixes that work around issues with proton, both of which would be less likely to be addressed if there weren't an entire market of consumers you can access by getting that "Verified" badge.
> The Ally and the Legion GO (and other power constrained devices/devices with APUs) will benefit from some devs' performance and power optimizations for steam deck, and SteamOS based devices will benefit from fixes that work around issues with proton, both of which would be less likely to be addressed if there weren't an entire market of consumers you can access by getting that "Verified" badge
IF that is the case, then the argument for why they would not increase the performance is not valid. They could have kept the same resolution but made it more powerful.
You can't say other devices will benefit and still make the argument that the steam deck had to stay at the same performance level. It's one or the other.
It's perfectly fine that Valve didn't want to upgrade it but I just don't buy the argument.
It's not one or the other because the concern isn't for the owners of the new Deck, its for the owners of the old one. Any meaningful increase in power will create a scenario where the new deck can play games that the old one cannot which would be confusing for consumers and would weaken developer incentives to create a good experience on the older deck.
When you factor in that the niche market of slightly more powerful $600+ handhelds is already served by 4+ different players I just don't see why Valve would need to jump into it at this point. The marginal benefit is not worth the risk of fracturing the deck community and burning early adopters.
Also I should have made it more clear, but only some patches targeting the steam deck will trickle up to higher performance devices. Some patches will be things like "low shadows look like crap but medium shadows are just barely too much for the deck, lets lower medium a bit so that it can run well". I only mention that some patches will help other mobile devices because in my view its a win-win for the entire market that Valve is committed to providing a common denominator.