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OLEDs have problems in VR with glare, persistence, refresh rate, power usage, heat, etc.. the LCDs in the Frame can hit 144 hertz - that's what you really want for VR gaming.


Can the miniature OLEDs not go to 144Hz yet? Or is it because of power/heat density?


Apparently there's something to do with phosphor afterglow in OLEDs, the persistence after a pixel was turned off? No one seem to talk about it in the public but it seems to be a known issue among VR device designers.




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