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This is part of a 2 year Masters program focused on Game Design, Development & Innovation, costing a student $113,000 to pursue. If a student enrolls in it without already having learned how to think, this is not the program that is going to teach that. Surely any competent school can teach students how to think within the first year, if they do not already know how to think, leaving the rest of the years (and any Masters or PhD programs) able to assume that the students already know how to think and thus save the time to teach actual content.

If students sign up and pay for a class you teach called "Data Structures & Algorithms", and you just read from Hamming's book every lecture and don't actually attempt to teach any data structures and algorithms, expect to not have a teaching job for long.



Learning to code for Unity is the easy part, learning to build great architecture, optimize resources, create a creative game is the hard stuff


If it's so easy, all the better. You can learn to build great architecture, optimize resources, and create a creative game all while also using Unity. There are additional bonuses to this beyond the pure knowledge too.


I mean it's all there in the text... it's for the introductory class "in an introductory class focused on game design fundamentals, students can’t afford a long learning curve."




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