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I think this is the definition of side projects.

Like, if you stay focused, is it even really a side project?

Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls.........

You might wonder why a 2d game needs 3d procedural animation, well...

The scope creeps in mysterious ways

 help



> a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!)

I believe the answer is buried in this submission:

https://news.ycombinator.com/item?id=47902525

Using coding assistance tools to revive projects you never were going to finish (matthewbrunelle.com) 228 points by speckx 12 hours ago | flag | hide | 122 comments


"You might wonder why a 2d game needs 3d procedural animation, well..."

To produce better looking assets for the 2D top down world?


I think this is what factorio did for their assets (2d sprites from 3d models, not proc gen)



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