Like, if you stay focused, is it even really a side project?
Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls.........
You might wonder why a 2d game needs 3d procedural animation, well...
Using coding assistance tools to revive projects you never were going to finish (matthewbrunelle.com)
228 points by speckx 12 hours ago | flag | hide | 122 comments
Like, if you stay focused, is it even really a side project?
Which is why my 2d top down sprite-based rpg now has a 3d procedural animation engine, a procedural 3d character generator with automagic rigging, a population simulator that would put Europa Universalis to shame if I ever get around to finishing it (ha!) a pixel art editor, a 2d procedural animation engine using active ragdolls.........
You might wonder why a 2d game needs 3d procedural animation, well...
The scope creeps in mysterious ways