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I wouldn't bother - Crosswalk does the job great for Android:

https://crosswalk-project.org/

It's based on Chrome for Android so you have a fully-featured browser engine available. iOS is the only platform where there isn't a good GPU-accelerated browser engine available that can run native apps, hence the use case. (P.S. we hope to support Ejecta in Construct 2 officially soon!)



Wait, Chrome? With its horribly slow 2D acceleration and aliasing? Why would you want that for your game?


Chrome for Android has GPU-accelerated 2D canvas and WebGL support now, and it's great for browser games! Probably the best mobile browser in fact.


From my own experience Crosswalk gives you about 60 fps for simple canvas based games on Android 4.3 and 4.4. It is an interesting framework to use.




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