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mauricesvay
on Dec 10, 2014
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Physically Based Rendering Comes to WebGL
also
https://labs.sketchfab.com/siggraph2014/
Maken
on Dec 10, 2014
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I love how the physically-based model include an ambient map. Because you can't have those with Blinn-Phong shading.
Also, by physically-based rendering I assume they mean physically-plausible shaders.
mrmoka
on Dec 10, 2014
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Weird, but sketchfab demo is really slow here.
bhouston
on Dec 10, 2014
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It seems broken right now. I think this was a special purpose demo. It did work back when it was released.
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